INFLECTION POINT

Inflection Point is an online multiplayer turn-based strategy war game with a focus on player interaction like combat and diplomacy.

Up to eight players take their turns simultaneously in real time.

VISIT GAME WIKI

Learn about the game's units, structures, mechanics, and victory conditions.

DIPLOMACY

Tell lies, keep secrets, make fake alliances, and use the cover of night to launch sneak attacks.

Use the in-game private chatrooms negotiate and scheme.

In the end there can only be one winner, but you can't win without help along the way.

COMBAT

Simple and easy to learn rules that, when mastered, open up a breadth of advanced tactical maneuvers.

Flank your enemies, cut off their supply lines, and use your navy to blockade their ports.

Real-time combat rewards players who can make their moves quickly and deliberately.

UNITS: INFANTRY

Infantry are a slow but powerful defensive unit. They cannot attack, but have a powerful fortification ability.

When fortified, they gain a massive boost to both health and firepower, but at the cost of being able to move.

This, combined with their zone of control ability, means that they can form a defensive line to hold back enemy advances.

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UNITS: CAVALRY

Cavalry are a fast and flexible multi-role unit that excels at opened and dynamic combat.

Thanks to their high movement and zone of control ability, they can quickly encircle, pin down, and cut off an overextending enemy.

Although powerful out in the opened, when face to face against a fortified infantry position, prepare to take heavy losses.

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UNITS: ARTILLERY

Artillery are a powerful, but slow moving offensive unit.

When attacking they don't take any damage in return, making them excellent at sustained sieges of static enemy positions.

Unlike infantry and cavalry, artillery lack zone of control, meaning that they can be easily flanked and cut off.

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UNITS: SHIP

Each battleship is a precious and powerful strategic asset in your arsenal.

Load them up with entire armies and use their range to launch surprise amphibious assaults.

Bombard the shore with devastating damage.

Blockade enemy cities to starve their land armies.

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GAME CONCEPTS: DAY AND NIGHT

During the day most of map becomes visible, letting you see what your allies and enemies are up to.

The night time, on the other hand, is the time for covert activity, deceit, and speculation.

Quietly position your forces, launch surprise amphibious assaults, or plan sneak attacks against your allies.

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GAME CONCEPTS: SUPPLY LINES

Every soldier needs to be fed.

So long as your forces connected to your cities, by land or sea, they will fight at full strength.

But should your enemies sever your supply lines, your units will slowly starve: taking severe combat penalties and losing the ability to heal.

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GAME CONCEPTS: RELICS

The first player to collect 4 relics wins the game.

Relics are collected by successfully building a temple around them, and defending it while it's under construction.

Each relic, once collected, grants the player a permanent buff or special ability.

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GAME CONCEPTS: BLOCKADES

Over land supply lines aren't the only way to keep your forces supplied. Port cities can also sustain your troops.

But port cities are vulnerable to blockades.

Should your enemies get the upper hand on the seas, their ship can blockade yout ports and strangle your armies of supply.

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